Alexander programming students are bringing creativity and technical skill together to develop original games using coding, problem-solving strategies and teamwork.
The projects are part of the students' PGAS Cumulative Projects, a culminating experience in which they design and develop original games.
Student Liam Grant created “Mech Game Prototype,” an engaging game that showcases strong programming fundamentals, design and innovative gameplay mechanics.
Korbin Chumley created a pixelated character-based game called “TAG.” In the four-player, hot-potato-style game, players pass a volatile “BOOM!” token from one character to another before it explodes. The last player standing wins.
Both games were programmed in GDScript using the Godot game engine.
Assistant Principal Stephen Beatty added that fellow students Will Pendley, Kody Palmer, Ty Bradford, AJ Woodard and Amirah Pugh played an active role as game testers and collaborators, providing feedback and helping refine the final product.
“These projects highlight the dedication, perseverance and creativity of our programming students,” he said. “We are proud of their hard work and excited to see their skills continue to grow as they explore future opportunities in computer science and game development.”

